![]() ![]() In this scenario, each dragon will have all their possible attacks. In Release 22.0.0, the dungeon finished development and the Ivory Wyvern was added as a final boss in “hard mode”, which only activates when Feargus is the first dragon to be fought. The Rock Dragon was released around this time but did not drop the Lair of Draconis because the dungeon remained unfinished, nor the Ray Katana, gaining a reputation for a dangerous event encounter that often prevented realms from closing, due to players being unwilling to fight it. During Release 12.0.0, all existing Consolation of Draconis keys were turned into Old Firecrackers. In response, all existing Draconis keys had been replaced with “Consolation of Draconis” keys, which placed you in a room where you kill a red balloon that dropped a random stat potion, while the existing Tier 14 armors and Celestial Blades were turned into Cheater Armors and Useless Katanas, respectively. The key was available for 10 or 20 fame in the nexus, and many players ran it, getting the t14 armors and UT Katana. During release 11 the Lair of Draconis was accidentally put into production. ![]() Originally, the dungeon was meant to be more difficult than the Tomb of the Ancients, the most difficult dungeon at the time the Lair was conceived, and would drop the current dragon-themed UT armors as redesigned Tier 14 armors. The Lair of Draconis is the most reworked dungeon in the game, with its development spanning more than six years. The current portal is the original design. Later Kabam-era Lair of Draconis and Ivory Wyvern portals. It is also worth considering that dragons fought later in the order will have higher drop rates so this should be taken into account when deciding. It is recommended that you do not fight Pyyr as the last elemental dragon before fighting Ivory. Puri/Prot as well as boosts from Paladins or Warriors are recommended, especially for Limoz.įor a small group, you should fight Limoz>Pyyr>Nikao>Feargus or Nikao>Pyyr>Limoz>Feargus.Īs a large organized group, it’s best to fight Feargus>Nikao>Pyyr>Limoz or Pyyr>Nikao>Limoz>Feargus or even Limoz>Nikao>Pyyr>Feargus. People say some things are best left forgotten. The below tables describes each specific inheritance pattern:ĭefeat the Ivory Wyvern in the Lair of Draconis. Their name will also change during the fight, although this is purely cosmetic. The fourth dragon killed will assist the Ivory Wyvern in his fight as an invincible statue.The third dragon killed will empower all of the following dragons’ minions with their element.The second dragon killed will cause all the following ones to start using some of its shots.The first dragon killed will add environmental hazards to the following dragons’ arenas corresponding to their element.It is worth noting that the later a dragon is fought, the higher their drop rates will be to match their increased difficulty. Depending on the order of dragons killed, their battles will have significant changes made to them, so careful choosing is required to get an ideal combination. The dungeon features an inheritance system with the dragons. After all four dragons have been slain, the Altar of Draconis transforms into the Ivory Wyvern for one last confrontation. When a dragon is slain, its corpse will become a teleporter back to the boss room, where the next dragon can be fought. Note, however, that after the first dragon, the Altar can sometimes choose the next dragon at random. Players choose the dragon they wish to fight by attacking one of the statues, which will turn the other statues invincible and become a teleporter to that dragon’s boss room once sufficiently damaged. The Altar of Draconis is found in the center of the spawn room, surrounded by 4 HP-scaled statues of the elemental dragons. ![]()
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